Visualize Rendering · Lesson 2: Appearances, textures and decals
Create and edit materials, use the online library, adjust textures and place logos.
Lesson goal
Give each component a believable material: brushed metal, textured plastic, printed logo.
3 videos
1 exercise
Beginner
Prerequisite: Lesson 1
1. Watch the videos
Dassault Systèmes videos hosted on MySolidWorks: they open in a new tab and a free account is enough. Watch them in order.
Video 1▶Using Appearances in SOLIDWORKS VisualizeCreate, adjust and add appearances, including from the online library.↗
Video 2▶Texture MappingThe four map types (color, alpha, specular, bump) and how to fine-tune them.↗
Video 3▶DecalsPlace logos and screens like stickers, without changing the model.↗
2. Key takeaways
The Visualize online library provides ready-to-use materials: start there rather than from scratch.
A bump map simulates a grain or brushed finish without changing the geometry.
Texture size and orientation make it believable: a grain that is too large gives the render away at once.
A decal can be moved and replaced without touching the model: handy for producing several brand versions.
Tip
For a logo, use a high-resolution PNG with a transparent background: the decal stays sharp even in close-up.
3. Do the exercise
On the model from lesson 1:
- apply a brushed metal and a textured plastic from the library
- adjust the texture scale
- place your logo as a decal
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