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Visualize Rendering · Lesson 3: Scene, lighting and camera

HDR environments, backplates, scene tree, filters and camera effects.

Lesson goal

Light and frame the model like a photo studio, for an image that shows the product at its best.

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3 videos

✎

1 exercise

Intermediate

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Prerequisite: Lesson 2

1. Watch the videos

Dassault Systèmes videos hosted on MySolidWorks: they open in a new tab and a free account is enough. Watch them in order.

Setting Up Your SceneVideo 1▶Setting Up Your SceneHDR environments, lighting and backplates for a virtual photo studio.↗ Working With Your Scene TreeVideo 2▶Working With Your Scene TreeGroups, part splitting, preview options and baked lighting.↗ Adjust Camera SettingsVideo 3▶Adjust Camera SettingsPreset filters, post-processing, depth of field and bloom.↗

2. Key takeaways

1

A single HDR environment is often enough to light the whole model; switch to another to test several moods.

2

The backplate works together with the HDR: position the model so the shadows and perspective match the photo.

3

The scene tree organizes components into groups: essential as soon as you animate or change appearances in batches.

4

Depth of field draws the eye to a detail; a long focal length limits product distortion.

Tip

Create several saved cameras (overview, detail, three-quarter): you rerun the same image series each time the product changes.

3. Do the exercise

Compose a catalog image:

  • choose a studio HDR
  • add a floor with a cast shadow
  • create two cameras, an overview and a detail shot with depth of field
✓To check: Both cameras give consistent images, with the same lighting and realistic shadows on the floor.

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