Visualize Rendering · Lesson 3: Scene, lighting and camera
HDR environments, backplates, scene tree, filters and camera effects.
Lesson goal
Light and frame the model like a photo studio, for an image that shows the product at its best.
3 videos
1 exercise
Intermediate
Prerequisite: Lesson 2
1. Watch the videos
Dassault Systèmes videos hosted on MySolidWorks: they open in a new tab and a free account is enough. Watch them in order.
Video 1▶Setting Up Your SceneHDR environments, lighting and backplates for a virtual photo studio.↗
Video 2▶Working With Your Scene TreeGroups, part splitting, preview options and baked lighting.↗
Video 3▶Adjust Camera SettingsPreset filters, post-processing, depth of field and bloom.↗
2. Key takeaways
A single HDR environment is often enough to light the whole model; switch to another to test several moods.
The backplate works together with the HDR: position the model so the shadows and perspective match the photo.
The scene tree organizes components into groups: essential as soon as you animate or change appearances in batches.
Depth of field draws the eye to a detail; a long focal length limits product distortion.
Tip
Create several saved cameras (overview, detail, three-quarter): you rerun the same image series each time the product changes.
3. Do the exercise
Compose a catalog image:
- choose a studio HDR
- add a floor with a cast shadow
- create two cameras, an overview and a detail shot with depth of field
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